Geography by Country
Alantia is covered mostly in vast grassy plains. These plains are dispersed with hillsides and small groupings of woods. On top of these small groups of woods there are a few larger sections of woods, all of which are located either on shore or close to the shores of Alantia.
Woods which grew far from the shore found that the elements were not the best and when these trees were harvested for wood, they never grew back to their original population. It is for this reason that the thick woods lie close to the shore.
Average temperatures range from 40’s to 90’s depending on the season and location of the country. The northern side of Alantia receives lower climates than the south and during the winter season receives an average 2-6 in. of snow fall a month.
Fenyin’s frigid climate allows for few foliage to grow, though there are some sections where pine trees grow, such as the Areve Woods. Mountains flow over from the mountainous country of Tiyn, and because of this most of Fenyin is covered in hills. The mountanoues region of Fenyin holds the second largest mountain in Salairon, Mt. Mrae.
Though the average person views nothing odd about the temperatures of Fenyin anyone who studies geography could tell that with it’s distance from the equator, Fenyin’s temperatures are above average. This is due to a heightened sea level within the entire country. The eastern and north western shores of Fenyin are the lowest sea levels of the entire country. This is especially seen in the slanted Itrapmi Island who’s sea level increases as one travels west. As her sea level the mountains turn to snowy tundras high above the water below.
The temperatures of Fenyin are between 10’s and 30’s year round, and often the snow fall which covers the country lasts year round from each winter. The snow thins throughout the year becoming lowest during the fall season, before more is piled on for the following year. The average snow fall at any given time in Fenyin averages between 12 to 30 in.
Gahnal’s lands are mostly covered in vast forests and jungles. Though some parts find themselves home to open plains, especially on the Ilester Peninsula. The few mountains are located on the northwestern lands of Gahnal except for the Hosozin Mountain which stands by itself in eastern Gahnal.
Rainfall comes pretty frequently on the eastern coast. The average day has a 75% chance of rain and an average annual rainfall of 2-6 inches. These heavy rainfalls have created the perfect jungle environment on the eastern coast of Gahnal.
The temperatures of Gahnal vary from the west coast to the east coast, although temperatures range from as low as 60’s to 90’s on the east coast and as high as 80’s to the low 100’s on the west coast. The temperatures on the west coast generally seem higher than they are as the Ilester Peninsula has little shade from trees.
Over 50% of Tiyn is covered in mountains. This has lead to many cavern homes and is also responsible for the countries seemingly endless reserves of gold. The southern coast of Tiyn comes down in elevation to sparse woods which surround the Vire Ierac Lake. The most southwestern point of Tiyn, the Sert Beach is a desert region and has the hottest climates in all of Tiyn.
The only adventurers seen near the Sert Beach are either arriving or leaving from Zast. Most of Tiyn’s population is located on her northern borders with the exception of the Archipelago of Stiges, which is has very few settlements due to it’s lack of bountiful resources.
The temperatures of Tiyn range from south to north. As the sea level rises the climate decreases leaving temperatures in the high 80’s in the south down to temperatures in the low 50’s in the north.
Zast was once believed to be a completely uninhabitable island due to it’s vast deserts and intense heats. The country was inhabited, not out of exploration but out of desperation for a new land and a new way of life. It is believed that if this were not the reason for it’s founding, then it would have never become a real country.
The temperatures of Zast range from the high 90’s to the low 130’s, making it nearly impossible for anyone to stay outdoors for long periods of time, unless they are properl fitted for the heat. Travel between cities is minimal and those who do are usual in covered caravans or with the company of those who can alter the weather. The most frequent mean of travel is teleportation allowing those trained in the art of sorcery to make a good living.
Zast has only four locations not covered in desert: Three oasis’s spread throughout the country and a small mountain range in the south which is home to many cave homes. These features are not unnamed among the residents of Zast, though noone has ever come to an agreeance on their name so their name changes depending on where in the country you are and which citizen you are talking to. The only named geographical feature of Zast is the Pemahur Bay which was named not by the citizens of Zast, but by the frequent fishing ships which travel from other countries.
Key Geographical Features
The Archipelago of Stiges
This Archipelago in the Axial Sea is home to very few settlements. The islands are entirely mountainous and the waters around them are not prominent for fishing. This leaves most of it’s inhabitants with little choice but to make frequent trips to the mainland of Tiyn. To further these problems there is little gold reserves to be found on these islands making it an almost pointless endeavor.
The inhabitants of the islands are mostly citizens who wish not to be frequently disturbed or historians. There have been many artifacts and writings dating back to the early 600’s and some believe 500’s which have been found on these islands. This is the main feature that keeps people coming back to this Archipelago.
The Areve Woods
The lone forests of Fenyin located on the north western shore. These woods lie deep within a valley, allowing for temperatures which are on average 20 to 30 degrees hotter than the rest of the country. These temperatures along with the moisture from the low sea level shores allows for the growth of such trees. These woods hold the location of the finest and rarest furs in all of Fenyin and as such travelers caught within these woods without proper papers from the king are subject to fines and imprisonment.
The Axial Sea
A deep sea which is surrounded by all countries except Zast. The sea is a frequent trade route between Alantia, Gahnal, Fenyin, and Tiyn. The more superstitious men believe there is some great evil within the Axial Sea which is responsible for the sinking of King Minos’ and Kathrael’s ships. Most sailors laugh at such superstitions, having traveled the sea for years and found that the only reason one should sink under her waves is due to inexperience or arrogance.
The Delta of Glory
A series of small connected islands between Alantia and Gahnal. These islands are joined together through a series of wooden bridges constructed by Gahnal during their invasion for the Oppurtunists War. When Gahnalsh troops traveled across the Delta it was named the Delta of Deoportunida, though it was renamed the Delta of Glory when Alantia pushed Gahnal back and one the Opportunist War. With each island being no bigger than 3,000 square feet there are no settlements to be made on the islands. They serve only as a means of travel from one country to the next.
The Hosozin Mountain
This massive mountain, though not the highest point on Salairon, is the tallest mountain measured from base to peak. With this mountain being free from all mountain ranges it is a confusing sight to the untrained scholar. In fact the mountainoues region on the northwestern end of Gahnal once led over to the Hosozin Mountain, but these mountians were believed to be an inconvenience during the early colonization of Gahnal. Several years were taken to blast away the mountains until they were down to the same level as the lands around them. The Hosozin Mountain remained untouched due to followers of The Pentacle of Dragons, who believed the mountain to be the metal dragon god’s resting place.
The Ilester Peninsula
This peninsula on the western shore of Gahnal is the largest section of plains found within the country. The intense heats caused by the equator have made it almost impossible for plantlife to grow as bountiful as it does in the rest of Gahnal. These intense heats are worsened by the lack of shade, though those who come by ship from Zast would believe these temperatures to be a pleasure.
The Iocran Island
A small island to the south of Gahnal. This island though under the control of Gahnal is often disregarded by the country. It’s dense jungles and heavy annual rainfall averaging at 8 inches, make it a near inhabitable location. Ruins can be found on the island though most can not be seen through the overgrown foilage. This island has become a tourist spot for daring adventurers though tales of strange beasts have kept most away.
The Itrapmi Island
The Itrapmi Island is the largest island region of any island. The island is a near perfect geographical split with half the island covered in mountains and the other half covered in snowy tundras. This island is often thought of free from the rule of Fenyin as the high cliffs surrounding it and the nearest shores of Fenyin allow for little travel from Fenyin’s to the island. The frigid climates surrounding the island make the waters dangerous to travel. Nevertheless, the island follows all laws of Fenyin.
The tallest mountain in Salairon is located in southern Fenyin. Though this is an issue wich is heavily debated. The peak of Mt. Mrae is at a higher sea level than the peak of the Hozosin Mountain, however from base to peak the Hozosin Mountain spans a greater distance. Which mountain is larger is a heavy religious debate as the Pentacle fo Dragons holds religious meaning to the Hozisin Mountain, and their are those who worship Mt. Mrae as a Totem God. Whichever it may be Mt. Mrae’s height has made her a travel beacon to both Fenyin and those close to the border of Tiyn.
The Pemahur Bay
This bay which borders 1/4 of Zast, is the most bountiful body of water in all of Salairon. The fish found in these waters have provided a means of wealth and food for those in Zast with enough intiative to get up and do a job. It is unusual to not sea dozens of ships anchored within the bay.
The Sert Beach
This dessert in south western Tiyn contains only a small port town and no other signs of civilizations. With it’s lack of gold reserves and high temperatures the only adventurers seen around this region are either arriving from of leaving for Zast.
The Ugero Rriere
When the Red Eyes took over Fenyin, a large wall 100 ft tall and 30 ft. thick was built all around Tiyn. The wall was built to keep the Redy Eyes out, but it has served to keep the citizens of Tiyn in as well. The Archipelago of Stiges has been left out of this wall being surrendered in the fight for protection.
The Vire Ierac Lake
This lake is a large body of water which takes up nearly 1/3 of Tiyn’s non-mountainous region. The lake is named after the House of Vire Ierac who were the first adventurers to sail on the lake. They soon became the major shipping house of Tiyn using the lake to attempt the creation of the first steel plated ships. The house is yet to be successful in such endeavors and the bottom of the lake is overrun with the failures of the house.